TL;DR
FarBridge is crowdfunding a flatscreen sequel to ‘Job Simulator,’ Quest’s second best-selling VR game. The game will feature four-player co-op and is set for release in 2026. This marks a significant move of a popular VR IP into traditional gaming platforms.
FarBridge, the studio behind the popular Quest game Job Simulator, has launched a crowdfunding campaign to develop a flatscreen co-op sequel, titled Job Simulator: Human Relations. The game will be developed in collaboration with Owlchemy Labs, the original IP holder, and is set to include four-player cooperative gameplay. This move marks a significant step in extending the franchise’s reach into traditional gaming platforms, with the project aiming for a 2026 release.
The crowdfunding campaign is currently seeking approximately $150,000 in funding, with around $12,000 raised so far. The game will focus on workplace disasters that challenge and entertain players and their friends, according to FarBridge. Job Simulator has been a staple in VR gaming for nearly a decade, ranking as the second best-selling Quest game, just behind Beat Saber. Its success helped spawn sequels like Vacation Simulator (2019) and the upcoming Dimensional Double Shift (2024). The new flatscreen game aims to capitalize on the franchise’s humor and broad appeal, targeting both casual and dedicated gamers.
FarBridge’s campaign emphasizes that the game will feature cooperative multiplayer, a departure from the original’s single-player focus, and will be available on PC, consoles, and other flat-screen devices. The project reflects a broader industry trend where VR titles are being adapted for traditional gaming platforms, as seen with titles like Moss and Arizona Sunshine.
Quest’s No. 2 VR hit is getting a flatscreen sequel
FarBridge is crowdfunding Job Simulator: Human Relations, a four-player cooperative game built to carry the franchise’s workplace chaos from virtual reality to traditional screens.
Designed for PC, consoles and other non-VR devices.
A multiplayer departure from the original game’s solo focus.
No exact release date or final platform list is confirmed.
A familiar world, rebuilt for a wider audience
FarBridge is developing the project in collaboration with Owlchemy Labs, the original IP holder. The sequel keeps the franchise’s comic workplace premise while changing both its control format and social structure.
Workplace disasters
Players and friends will confront deliberately chaotic office scenarios built around the series’ playful sense of humor.
Co-op replaces solitude
Four-player cooperative play shifts the experience away from the original Job Simulator’s single-player foundation.
No headset required
The flatscreen format could introduce the franchise to players who enjoy its premise but do not own VR hardware.
The pitch is ambitious; the funding gap remains large
Approximately $12,000 of a roughly $150,000 target had been raised at the reported stage—about 8% of the goal. Reaching the target remains a central uncertainty.
The campaign is expected to continue until September 10, 2026. Funding totals may change as the campaign progresses.
From embodied VR play to shared-screen chaos
The sequel is not simply another VR installment. It represents a platform, audience and multiplayer repositioning of one of virtual reality’s most recognizable properties.
| Dimension | Job Simulator | Human Relations | What it could unlock |
|---|---|---|---|
| Primary format | ✓Virtual reality | ✓Flatscreen | Access without a headset |
| Player structure | 1Single-player | 4Four-player co-op | Social play and group discovery |
| Target hardware | VRQuest and VR platforms | ~PC and consoles planned | A substantially larger device base |
| Interaction model | ✓Motion-based handling | ?Not fully detailed | A chance to reinterpret tactile comedy |
| Release timing | 16Released in 2016 | 26Aiming for 2026 | Extends a decade-old franchise |
A VR success story seeks a second life
Job Simulator became an approachable gateway into VR and ranks behind only Beat Saber among Quest best-sellers. A successful flatscreen adaptation could demonstrate how established VR properties travel beyond headset ecosystems.
VR breakout
Job Simulator launches in 2016 and becomes a defining first-time VR experience.
Franchise growth
Vacation Simulator and later projects build on the original’s comic formula.
Format expansion
Human Relations moves the IP toward conventional screens and controllers.
Audience test
Crowdfunding and eventual sales will test whether the humor travels beyond VR.
The headline is clear. The execution is not—yet.
Several consequential details remain unconfirmed, including exact platforms, the final gameplay design and whether a VR version will accompany the flatscreen release.
Will there be a VR version?
The current focus is flatscreen play. No parallel VR edition has been confirmed.
Which platforms are included?
PC and consoles are planned, but specific storefronts and console families remain unspecified.
How will four-player co-op work?
The game centers on cooperative workplace disasters, though modes, progression and online features have not been fully explained.
How much content will be new?
It is unclear whether the sequel will remix familiar jobs, introduce entirely new levels or combine both approaches.
Why this matters
A successful launch could give a landmark VR franchise a larger commercial runway—and offer other VR studios a blueprint for translating headset-first ideas into mainstream cooperative games.
Why a Flatscreen ‘Job Simulator’ Matters for Its Fans
This development is notable because it represents a major franchise from VR gaming expanding into mainstream, non-VR markets. It underscores the potential for successful VR IPs to find new audiences and extend their lifecycle beyond virtual reality hardware. For fans, it offers a chance to experience the humor and gameplay of Job Simulator without needing VR equipment, potentially broadening its influence and commercial success.
Moreover, it signals a strategic shift among VR developers towards leveraging established IPs across multiple gaming formats, which could influence industry trends and funding opportunities for similar projects.
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Background on ‘Job Simulator’ and Its Transition to Flatscreen
Job Simulator was released in 2016 as one of the flagship titles for VR, quickly becoming a best-seller on Quest and other headsets. Its approachable humor and intuitive interactions made it a favorite for first-time VR users. The game’s popularity helped Owlchemy Labs secure backing from Google, which facilitated its broad distribution across VR platforms.
Despite its success in VR, the franchise has not previously been adapted for traditional screens. Its sequel, Vacation Simulator, and other projects like Dimensional Double Shift have continued to build on the original’s success in VR, but this marks the first major effort to bring the core gameplay and humor to a flatscreen audience. The industry has seen other VR titles, such as Moss and Arizona Sunshine, successfully transition to PC and console formats, indicating a growing trend.
“Our goal with ‘Job Simulator: Human Relations’ is to bring the fun and chaos of the original to a wider audience through a cooperative flatscreen experience.”
— FarBridge spokesperson
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Unanswered Questions About the Flatscreen ‘Job Simulator’
It is not yet clear how closely the flatscreen game will mirror the VR experience in terms of gameplay, humor, and content. Details about the game’s final design, platform availability, and release date remain to be confirmed. Additionally, the extent of the multiplayer features and whether it will include new content or levels is still uncertain.
Funding progress is modest at this stage, and whether the project will meet its $150,000 goal by September 10, 2026, is still unknown. Industry analysts are watching to see if this approach will succeed in attracting a broad audience.
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Next Steps for ‘Job Simulator: Human Relations’ Development
The campaign will continue until September 10, 2026, with updates on funding milestones and game development plans. If successful, FarBridge and Owlchemy Labs plan to release the game across PC, PlayStation, Xbox, and possibly other platforms in 2026. Further details about gameplay features, content, and multiplayer modes are expected to be announced as development progresses.
Industry observers will be monitoring whether the game’s crowdfunding success translates into strong sales and whether the franchise’s humor and appeal can resonate outside the VR market.
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Key Questions
Will ‘Job Simulator: Human Relations’ be available on VR?
As of now, the focus is on the flatscreen version, but it is unclear if a VR version will also be developed or released alongside.
What platforms will the flatscreen game support?
The developers have indicated plans for PC, consoles, and other non-VR devices, but specific platforms have not yet been confirmed.
When is the expected release date?
The game is aiming for a 2026 release, but no exact date has been announced yet.
How will the multiplayer co-op work?
Details are still being finalized, but the game will feature four-player cooperative gameplay centered around workplace disasters.
Will the game include new content or levels?
That information has not been disclosed; the focus appears to be on recreating the humor and gameplay of the original in a new format.
Source: Road to VR