TL;DR
Cybercore Protocol, a mixed reality tower defense game, has been released in early access on Quest. It turns players’ living rooms into tactical battlegrounds, defending against enemies across 45 levels. The game is priced at $9.99 and is available now.
Cybercore Protocol, a mixed reality tower defense game, has been released in early access on Quest. The game transforms players’ living rooms into futuristic battlegrounds, requiring players to defend a control hub from waves of enemies. This release introduces a new type of immersive gameplay that combines physical space with digital combat, making it relevant for VR and mixed reality enthusiasts.
The game, available now for $9.99, invites players to scan their rooms, which are then converted into tactical corridors with walls serving as strategic points. Players defend a central control hub by placing defense units and engaging enemies directly using melee and ballistic weapons. The game features nine enemy types, powerful bosses, and 45 levels, with increasing difficulty as players progress deeper into the game.
Developed by an independent studio, Cybercore Protocol emphasizes physical immersion, flooding the player’s space with attacking enemies that require both tactical placement and personal combat. An announcement trailer, lasting 34 seconds, showcases the game’s mixed reality gameplay, which has garnered positive initial impressions from early testers.
Quest Early Access · Mixed Reality
Cybercore Protocol turns your room into a tower-defense warzone
The newly released mixed reality game scans a player’s living space, converts its walls and furniture into tactical terrain, and floods the room with enemies across 45 escalating levels.
Tower defense escapes the screen
Cybercore Protocol combines strategic unit placement with direct physical combat. The player is not merely watching a battlefield—the battlefield is mapped onto the space around them.
Scan the room
Quest maps walls, open areas, and nearby furniture so the game can build a battlefield around the player’s real environment.
Place defenses
Real walls become strategic corridors while defense units protect a central control hub from approaching waves.
Enter the fight
Players supplement automated defenses with melee and ballistic weapons, physically engaging enemies inside the room.
From living room to defensive stronghold
Each session links environmental mapping, tactical planning, direct combat, and escalating pressure into one continuous mixed reality loop.
Room geometry becomes playable terrain.
Create tactical coverage around the hub.
Use physical movement and handheld weapons.
Progress through bosses and 45 levels.
What is confirmed—and what remains open
The early-access release establishes the game’s core format and price, but longer-term development plans have not yet been detailed.
| Topic | Current position | Status | Player implication |
|---|---|---|---|
| Platform | Quest | Confirmed | No other VR or PC release has been announced. |
| Availability | Early access | Live now | Players can access the current build while development continues. |
| Content | 45 levels · 9 enemy types · bosses | Confirmed | Difficulty increases as players advance deeper into the game. |
| Multiplayer | Not announced | Open question | Future support may depend on feedback and development priorities. |
| Room compatibility | Designed around Quest room scanning | Still evaluating | The experience may vary with available floor space and layout. |
| Full release | No public timeline | Undisclosed | Updates are expected to follow early player feedback. |
Why this release matters
The title pushes tower defense toward a more physical format, using spatial awareness and direct movement as meaningful parts of strategy rather than decorative effects.
Experience profile
Editorial profile based on the announced gameplay structure. Bars communicate relative emphasis, not review scores.
The mixed reality value chain
The game’s promise comes from connecting the player’s real surroundings to strategy, combat, and a repeatable progression loop.
Development roadmap
Future content, additional enemy types, multiplayer possibilities, and the timing of a full release remain unconfirmed.
Community feedback
Player responses are expected to guide mechanical refinement, technical fixes, room-scale compatibility, and potential expansions.
Potential Impact on Mixed Reality Gaming
The release of Cybercore Protocol in early access marks a significant step for mixed reality gaming, blending physical and digital gameplay in a novel way. Its emphasis on spatial awareness and physical interaction could influence future game design, encouraging more immersive and physically engaging experiences. The game’s affordability and accessible early access status may also attract a broader audience to MR titles, expanding the market for this emerging genre.

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Background on Mixed Reality and Tower Defense Games
Mixed reality games that integrate physical space with digital content have gained popularity in recent years, with titles like Mythic Realms demonstrating the appeal of immersive, space-based gameplay. Cybercore Protocol builds on this trend by offering a tower defense experience that leverages players’ real-world environments. Its launch follows a growing interest in MR gaming, particularly on standalone VR headsets like Quest, which enable accessible and portable mixed reality experiences.
Previous titles have explored similar concepts, but Cybercore Protocol’s focus on combat and defense within a personal space sets it apart. Its early access release allows developers to gather player feedback and refine the experience before a wider launch.
“Cybercore Protocol aims to redefine how players interact with their environment through mixed reality, creating a seamless blend of physical and digital combat.”
— an anonymous developer

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Unclear Details on Long-Term Development
It is not yet confirmed how the developers plan to expand or update Cybercore Protocol during early access. Details about future content, multiplayer features, or full release timelines remain undisclosed. Additionally, the extent of the game’s compatibility with different room sizes or hardware configurations is still being evaluated by early testers.

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Next Steps and Future Updates for Cybercore Protocol
The developers are expected to monitor player feedback during early access to refine gameplay mechanics and address technical issues. A full release or additional content updates are likely to follow based on community response. Players can anticipate potential expansions, new enemy types, and multiplayer features as the game evolves.

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Key Questions
Is Cybercore Protocol available on other platforms?
Currently, Cybercore Protocol is only available in early access on Quest. There has been no official announcement regarding releases on other VR platforms or PC.
How does the game transform my living space?
The game uses room scanning to map your environment, converting walls and furniture into strategic corridors and battlegrounds for combat.
What are the system requirements for playing?
The game is designed for Quest in early access, requiring the device and space setup for mixed reality gameplay. Specific hardware specifications are minimal, given Quest’s standalone nature.
Will the game support multiplayer in the future?
It is not yet confirmed whether multiplayer features will be added. Developers may explore this based on early player feedback.
Is the game suitable for all room sizes?
While designed for typical room sizes compatible with Quest’s tracking, the experience may vary depending on available space. Details on room size requirements are still being finalized.
Source: UploadVR