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CAPCOM executive producer Jun Takeuchi said the first decade of the current Resident Evil plan has ended with Resident Evil Requiem, and that the next decade will bring “things to a conclusion.” His remarks appear to concern a story chapter, not the end of the franchise; he said there will be multiple releases but did not specify their number or whether remakes are included.

CAPCOM executive producer Jun Takeuchi says the next 10 years of Resident Evil will bring “things to a conclusion,” describing a long-term story plan that he says began with the Resident Evil 2 remake strategy and has reached the end of its first decade with Resident Evil Requiem. His comments do not establish that the franchise itself will end, and he did not name a final game or date for the story’s conclusion.

Takeuchi made the remarks in an interview with Yahoo Japan held for the franchise’s 30th anniversary. Discussing how the series’ narrative developed, he said it had not all been mapped out from the beginning and instead grew with successive entries. He pointed to plans associated with the Resident Evil 2 remake and a 10-year branding strategy, saying players who experience the games in sequence may recognize a purpose behind the order of the remakes.

“With Requiem, released this year, I feel the first 10 years have come to a close,” Takeuchi said. “I think the next 10 years will bring things to a conclusion.” The statement has prompted headlines suggesting Resident Evil’s overall story will end within a decade. But the wording, as presented in the interview, refers to bringing “things” to a conclusion and does not say that CAPCOM will stop making Resident Evil games after that period.

Takeuchi also confirmed that multiple installments are planned over the coming decade, but did not say how many. The comments leave open whether that means only new games, such as Requiem, or includes remakes. The report mentions a possible Code: Veronica remake as a future release, but Takeuchi did not clarify whether that project is part of the plan he was discussing.

At a glance
reportWhen: Discussed in a Yahoo Japan interview du…
The developmentJun Takeuchi discussed Resident Evil’s next decade in a Yahoo Japan interview, saying the series’ current story plan is entering a concluding phase.

A Story Plan, Not a Franchise End

Takeuchi’s remarks describe a planned narrative resolution but do not establish that CAPCOM will end the Resident Evil franchise. The interview does not specify whether the conclusion concerns a particular story arc, characters or another part of the series’ narrative.

Takeuchi also referred to the sequence of remakes as part of CAPCOM’s approach to the franchise. However, the interview provides no roadmap, release schedule or explanation of how individual games fit together. His comments do not confirm how future releases will relate to one another or whether the next decade’s plan includes both remakes and new entries.

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How the Ten-Year Plan Began

The remarks came as CAPCOM marked 30 years of Resident Evil, alongside the release of Requiem, described in the report as the ninth mainline entry. Takeuchi looked back on a franchise whose story developed over time rather than being fully set at its start. He said the planning around the Resident Evil 2 remake and a 10-year branding strategy raised questions about how the series’ releases would fit together.

Takeuchi also discussed CAPCOM’s use of artificial intelligence. He said AI could improve efficiency and described it as a tool, while saying the company would not fundamentally leave creative work to AI.

“With Requiem, released this year, I feel the first 10 years have come to a close. I think the next 10 years will bring things to a conclusion.”

— Jun Takeuchi, CAPCOM executive producer, in an interview with Yahoo Japan

The Arc and Release Lineup Remain Open

Takeuchi did not identify the story that will reach a conclusion, explain what that conclusion entails, or provide a date beyond the broad reference to the next decade. His comment does not confirm that all Resident Evil narratives or future games will stop after that period.

The number and types of planned releases are also unspecified. While he said there would be multiple installments, he did not say whether the plan includes remakes, only new games, or both. The report’s reference to a possible Code: Veronica remake is not confirmation from Takeuchi that it is included in this particular 10-year strategy. No launch dates or named future projects were provided in the quoted remarks.

More Releases, No Roadmap Yet

Takeuchi said there would be multiple Resident Evil releases during the coming decade, but CAPCOM has not supplied a detailed schedule in the remarks reported. Future announcements could identify games and clarify whether the long-term plan includes remakes, new entries or both.

Takeuchi did not specify what “things” refers to. His comments indicate that a story phase is intended to reach a conclusion but do not establish that the Resident Evil franchise will end. His separate remarks on AI describe a general approach, not specific tools, projects or changes to a particular game’s development.

Source: Wccftech

Key Questions

Is Resident Evil ending in 10 years?

Takeuchi did not say the franchise will end. He said the next decade would bring “things to a conclusion,” without identifying exactly what would conclude.

What did Takeuchi say has reached its close?

He said the first 10 years of a plan associated with the Resident Evil 2 remake and a branding strategy had come to a close with Resident Evil Requiem, released this year, according to the report.

How many Resident Evil games are planned?

Takeuchi said there would be multiple installments over the next decade, but did not give a number or announce a release schedule.

Are remakes included in the next-decade plan?

That remains unclear. Takeuchi referred to the order of remakes, but did not specify whether the releases he expects include remakes, new games or both.

What did Takeuchi say about AI?

He said AI could improve efficiency and should be treated as a tool, adding that CAPCOM would not leave creative work fundamentally to AI.

Source: Wccftech

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