Canon demonstrates a $20,000 high-end MR headset and a compact mixed reality prototype, signaling advancements in immersive tech.
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Audio & Immersion
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CleanSheet Soccer 2 Coming To Quest In September
Incisiv’s goalkeeper-focused VR game, CleanSheet Soccer 2, is launching on Meta Quest on September 17, after debuting on PlayStation VR2 in June.
How SideQuest Is Bringing New Life To Microsoft’s Social VR Platform Altspace This Fall
SideQuest is bringing back AltspaceVR, Microsoft’s social platform, with new features and a focus on community, after acquiring its rights and assembling a dedicated team.
The Coolest Use For The Vision Pro
Apple’s Vision Pro is being used for an unexpected application, highlighting its versatility and potential beyond traditional AR/VR uses.
‘VRChat’ Competitor ‘Somnium Space’ Releases Biggest Update Yet Ahead Of Return To Steam
Somnium Space releases its largest update yet, improving privacy, creator tools, and platform infrastructure ahead of its Steam and Apple Vision Pro launch.
Experience Half-Life: Alyx In ‘No VR’ Mode—play Without An Expensive Headset
Valve releases a new mode for Half-Life: Alyx allowing players to experience the game without a VR headset, expanding access beyond VR hardware.
Immersive Mike Tyson Experience To Open In Las Vegas
An immersive Mike Tyson experience is set to open in Las Vegas, offering fans a new way to engage with the boxing legend. Details are confirmed but some aspects remain unconfirmed.
Stardew Valley In VR Looks Incredible, And You Don’t Need A Headset To Play It
A new VR version of Stardew Valley offers immersive gameplay without requiring a VR headset, confirmed by developers. Details on availability are still emerging.
Immersed Says It’s Finally Getting Ready To Ship ‘Visor’ VR Headset
Immersed prepares to ship its long-awaited Visor VR headset, with shipping timelines and price updates confirmed for pre-order customers.
How Is Augmented Reality Changing Retail?
Augmented reality is increasingly integrated into retail, enhancing shopping experiences and changing how consumers interact with products.