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XR developer Lucas Martinic has shared video of a Super Mario 64 mod running on a Pico headset, where the game appears as a floating mixed-reality window and Mario can be lifted into the room. Martinic says it runs natively at 90 frames per second, but a public release date and availability details have not been announced.
XR developer Lucas Martinic has shown a Super Mario 64 mod running on a Pico headset, with a mixed-reality feature that lets the user reach into the game, pick up Mario and place him in the physical room. Martinic says the mod runs at 90 frames per second natively, but has not announced when it will be available to download.
The demonstration first shows the 1996 platformer as a floating 3D window in the user’s surroundings. The effect then becomes more interactive: the user grabs Mario by the collar and moves him out of the Mushroom Kingdom environment onto a table. The video offers a look at the concept in action, but does not establish that the mod is ready for general use.
Martinic initially began work a few months ago using Jonas Jakobi’s Super Mario 64 implementation for Quest 3, which was released in 2023. He later decided to start over with a decompiled version of the game. His development setup includes Claude’s Opus 5.5 model and PICO CLI, a command-line toolkit that connects AI coding assistants with Pico’s spatial-computing and XR development tools.
Martinic describes the mod as not using “stereoscopic crap.” The wording suggests it avoids some common techniques used to adapt existing games for VR, such as alternate-frame rendering or generating a second-eye view from a depth buffer. Those methods can have visual drawbacks. Working from a decompiled game may allow a more direct approach to stereo rendering, but the demonstration alone does not confirm the rendering method or show a detailed technical breakdown.
XR Demonstration / Super Mario 64
A Classic Steps Into Your Room
XR developer Lucas Martinic has shown a Super Mario 64 mixed-reality mod on a Pico headset. In the video, the game floats in the room—and Mario can be lifted out of it and placed on a table.
“More information is coming soon.”
Lucas Martinic · release details unannouncedreported by the developer
01 / What the video shows
From floating game to room-scale moment
The demonstration starts with a familiar 3D platformer presented as a floating window. Then the boundary changes: the user reaches in, grabs Mario by the collar, and moves him onto a table.
Enter the scene
Super Mario 64 appears as a 3D window in the user’s surroundings.
Reach into the game
The video shows a hand interacting directly with Mario.
Lift Mario out
He is moved beyond the Mushroom Kingdom environment.
Place him in the room
A table becomes part of the scene shown in the demo.
02 / How the project evolved
A restart, a new code path, and XR tools
Martinic says he first worked from Jonas Jakobi’s Super Mario 64 implementation for Quest 3, released in 2023. He later restarted with a decompiled version of the game.
Quest 3 work
The initial effort used an existing Quest 3 implementation as its foundation.
Decompiled game
Martinic says he chose to start over using a decompiled version of Super Mario 64.
PICO CLI + AI tools
The setup includes PICO CLI, which connects AI coding assistants with Pico’s spatial-computing and XR development tools, and Claude’s Opus 5.5 model.
Martinic described the mod as not using “stereoscopic crap.” The video does not include a technical breakdown, so the exact rendering approach remains unconfirmed.
03 / Performance & evidence
Promising demo, open technical questions
The clip shows a functioning interaction. It does not establish release readiness, long-session performance, image quality, comfort, or how reliably the feature works in different rooms.
90 frames per second, according to Martinic. This figure has not been independently benchmarked in the available information.
What the clip cannot confirm
It does not confirm a public build, supported devices beyond the Pico headset shown, full-game playability, installation steps, controls, or the specific stereo-rendering method.
04 / What to watch next
Availability is still unknown
The project is presented as an experimental mixed-reality mod. The information available does not identify it as an official Nintendo release or announce a public download.
No date announced
Martinic has said more information is coming soon, without giving a download date.
Pico support shown
Compatibility beyond the Pico headset in the video has not been specified.
Follow the developer
Martinic’s website and personal GitHub are identified as places to look for further details.
05 / Quick answers
Key questions
A concise guide to what has been shown, what Martinic has said, and what remains unconfirmed.
What does the mod do?
It shows Super Mario 64 as a floating mixed-reality game on a Pico headset and demonstrates lifting Mario into the room.
Who is developing it?
XR creative technologist Lucas Martinic, who is also behind the 3D asset library Polyfork.
When can people download it?
No public release date has been announced. Martinic has said more information is coming soon.
How well does it run?
Martinic reports native performance at 90 frames per second. The figure has not been independently tested in the available information.
Is it an official Nintendo release?
It is described as a mod developed by Martinic. The available information does not identify it as an official Nintendo release.
What is the source?
The demonstration and project details are reported by Road to VR.
A Classic Moves Beyond the Screen
The demonstration brings together mixed reality and a familiar 3D game in a way that goes beyond placing a conventional game window in a headset. Allowing a player to lift Mario out of the game world makes the room part of the interaction, offering a different way to experience a title whose original design was built around navigating a 3D space on a flat display.
It also illustrates how experimental XR projects can use AI-assisted coding tools alongside existing game code. That does not mean AI built the mod on its own, nor does it establish how much of the work was automated. The practical significance for players depends on whether Martinic releases a usable version, what Pico hardware it supports, and how well the interaction performs outside a short video demonstration.
For now, the most concrete technical detail is Martinic’s reported 90fps native performance. That is a developer statement, not an independently published benchmark. The video is evidence of a functioning demonstration, but it does not answer questions about image quality, comfort, stability, or the controls needed for a full play session.
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From Quest Work to Pico
Super Mario 64, released in 1996, was an early landmark in 3D platforming and was many players’ first experience with a fully 3D game. The mod’s development follows an earlier effort based on a Quest 3 implementation by Jonas Jakobi, released in 2023. Martinic says he later restarted the project using a decompiled version of the game rather than continuing with that implementation.
Martinic is also behind Polyfork, a 3D asset library. The current project uses PICO CLI, which connects AI coding assistants to Pico’s XR development tools. The video and project details position the work as an experimental mixed-reality adaptation, rather than an announced commercial port or official Nintendo release.
““stereoscopic crap””
— Lucas Martinic
Release and Rendering Details
No download date has been announced, and it is not clear whether the mod will be released publicly or remain a demonstration. Compatibility beyond the Pico headset shown in the video has not been specified. The available information also does not set out installation requirements, controls, or whether the experience includes a complete playable version of the game.
Martinic’s 90fps figure and description of the stereo rendering approach have not been accompanied by independent testing or a technical explanation. The demonstration shows Mario being moved into the room, but does not establish how the feature works across different environments, how consistently it tracks surfaces, or whether it is part of a broader gameplay system.
Watch for a Public Release
Martinic has indicated that more information is coming soon. He has not given a date for a release or a follow-up demonstration. Project updates may appear on his website and personal GitHub, which are the places identified for further details. Until those details arrive, availability, supported devices and the mod’s final features remain unconfirmed.
Source: Road to VR
Key Questions
What does the Super Mario 64 mod do?
It shows Super Mario 64 as a floating mixed-reality game on a Pico headset and, in the demonstration, lets the user lift Mario out of the game world and place him in the room.
Who is developing the mod?
The mod is being developed by XR creative technologist Lucas Martinic, who has also worked on the 3D asset library Polyfork.
When can people download it?
No public release date has been announced. Martinic has said that more information is coming soon.
How well does it run?
Martinic says it runs at 90 frames per second natively. That figure has not been independently benchmarked in the information currently available.
Is this an official Nintendo release?
The project is described as a mod developed by Martinic. The available information does not identify it as an official Nintendo release.
Source: Road to VR
