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A free PC VR mod in development aims to bring the full Gears of War: E-Day single-player campaign to VR. Its creator, rockonthehill, says stereo rendering, full-body IK, manual reloads and other features are already implemented, but there is no release date or public repository yet. Online co-op is not currently planned.

A free PC VR mod for Gears of War: E-Day is in development, with its creator saying it is intended to support the game’s full single-player campaign. Several core features, including stereo rendering, manual reloading and two-handed aiming, are already implemented, though the project remains an early work in progress and has no announced release date.

The mod is being made by a creator using the name rockonthehill. According to Road to VR, completed features include full-body inverse kinematics, manual weapon switching, the ability to fight from cover and support for taking the gunner position aboard the King Raven. The features aim to adapt the third-person shooter’s combat and interactions for VR rather than simply display the game in a headset.

The project is currently intended for the single-player campaign only; rockonthehill says online co-op is not included in the plan. Planned additions include using the Lancer’s chainsaw without canned animations, physical melee combat, hand and weapon colliders, and a working scope for the Longshot. These remain future features, not confirmed completed parts of the mod.

Road to VR reports that the mod will be free when released. There is no public release date or GitHub repository at this stage. The project may be based on a fork of Praydog’s UEVR mod, a framework used to add VR support to games built with Unreal Engine, but that repository status has not been confirmed.

At a glance
updateWhen: In development; release date not announ…
The developmentA modder is developing free PC VR support for the full Gears of War: E-Day single-player campaign.

Bringing E-Day’s Campaign Into VR

If completed as described, the mod would let PC players experience the campaign’s combat from within VR, including aiming weapons with both hands and interacting with cover. That is a more involved adaptation than a basic headset display, and could change how players handle familiar encounters, though the final experience will depend on performance, comfort and how well the planned interactions work.

The project also reflects a broader increase in community-made VR conversions for games that were not designed for headsets. Road to VR connects that growth in part to AI-assisted “vibe coding,” which can help modders tackle complex technical tasks. That is context for the trend, not evidence that AI tools were used to build this particular mod.

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A Mod Built Around UEVR

Gears of War: E-Day was released in 2026, and Road to VR reported the mod’s development a little over two weeks after the game became available. E-Day is not described as having native VR support; the project is a community effort to adapt its PC version for headset play.

Road to VR notes that the mod may be a fork of Praydog’s UEVR, which adds VR support to Unreal Engine games. That connection remains tentative. The outlet also points readers to a collection of other PC VR mods, including projects for Titanfall 2, Cyberpunk 2077 and Metro 2033 Redux.

“The mod is intended for the single-player campaign, not online co-op.”

— rockonthehill, the mod creator, as reported by Road to VR

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Release Timing and Features Unsettled

The mod is still an early work in progress, so its eventual release timing, compatibility and performance are unknown. No public GitHub repository has been announced, and the possible UEVR fork has not been verified. The planned chainsaw, melee, collision and scope features have not yet been presented as completed.

It is also unclear which PC configurations and VR headsets will be supported, how much setup will be required, or whether the mod will work with every version of the game. The current plan excludes online co-op, but there is no information about whether that could change later.

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More Features Before Release

Rockonthehill says a future feature-drop video will show planned additions, including the Lancer chainsaw and physical melee interactions. The next public signs of progress to watch for are that video, a repository or installation instructions, and details on supported hardware and game versions. Until those are available, players should treat the project as active development rather than a released mod.

No launch date has been provided. The stated plan is for a free release at some point in the future, with the campaign as the current focus and co-op outside the project’s scope.

Source: Road to VR

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Key Questions

Will the Gears of War: E-Day VR mod cover the whole campaign?

The creator says it is intended to support the full single-player campaign. It remains in development, so the final scope and quality are not yet established.

Will the mod support online co-op?

Not under the current plan. Rockonthehill says the mod is intended for single-player only, not online co-op.

When will the mod be released, and will it cost money?

No release date has been announced. The creator says it will be free when released.

Which VR features are already implemented?

Reported completed features include stereo rendering, full-body IK, manual reloading and weapon switching, two-handed aiming, fighting from cover and operating the King Raven gunner position.

What features are still planned?

Planned work includes the Lancer’s chainsaw without canned animations, physical melee, hand and weapon colliders, and a working Longshot scope. Those features have not been confirmed as complete.

Source: Road to VR

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